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- 2020.10.31
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- 1970.1.1
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The weekly limit for entering Tech Duinn has been removed.
Tech Duinn Mission Additional Entry Passes and Tech Duinn Elite Passes are no longer needed to reduce the entry counter.
The requirement of completing Generations 22 and 23 has been removed.
Normal and Hard Difficulties will be combined into one difficulty.
The number of mechanics for all 4 missions has been reduced significantly.
The expected average runtime for each mission after the update is now about 5 minutes.
The Participation Reward Timer has been reduced from 120 seconds to 10 seconds.
Feth Fiada Mission
The number of enemy spawn orbs has been reduced to 2.
The Mid-boss and Zombie Corridors have been removed.
Revived Illusion Mission
the number of mechanics/rooms needed to complete this mission has been reduced to 3.
The difficulty of releasing the magic that is binding the hostages has been reduced.
The mechanics/rooms are selected at random.
Seven Nightmares
The number of nightmares has been reduced to 2.
The mission will randomly spawn any 2 of the seven nightmares.
The number of enemy spawns has been lowered.
Awakened Abyssal Lord
The number of phases has been reduced to 1.
The number of enemies that can spawn at once has been reduced.
Reduced the health and attack power of the boss for all 4 missions.
Reduced the attack power and amount of gold dropped by enemies.
Upon reaching the end of the mission, players can now use a new item - Neartite to enhance their Treasure Chests for better rewards.
Certain items can only drop from a Neartite-enhanced Treasure Chest.
Re:Fine reward system has been removed as each player can receive different rewards by consuming Neartite.
Rewards for Tech Duinn missions have been reworked.
Basic Reward: Perseus Weapons, Pieces of the Geas Devastation Armor set, Demolition Weapons, etc.
Neartite-enhanced rewards: Shineseeker Orb, Perseus Whispering Arrow, Perseus Weapon crafting materials, Enchant Scrolls, etc.
The amount of gold received and dropped by enemies has been adjusted to accommodate for the difficulty change. 进入塔赫杜因的每周限制已被移除。
无需再使用塔赫杜因任务额外通行证和塔赫杜因精英通行证来减少进入计数器。
完成第22代和第23代任务的要求已被移除。
普通难度与困难难度将合并为单一难度。
所有4项任务的机关数量大幅减少。
更新后每项任务预计平均耗时约5分钟。
参与奖励计时器从120秒缩短至10秒。
费斯菲亚达任务
敌方生成球数量减少至2个。
移除了中型首领战与僵尸走廊。
复苏幻象任务
完成任务所需机制/房间数量缩减至3个。
解除人质束缚魔法的难度降低。
机制/房间采用随机选取机制。
七重噩梦
噩梦数量缩减至2个。
任务将随机生成七重噩梦中的任意2种。
敌方刷新数量降低。
觉醒深渊领主
战斗阶段数缩减为1。
单次可刷新的敌方数量减少。
四项任务的BOSS生命值与攻击力均下调。
敌方攻击力及掉落金币量降低。
任务终点新增道具“奈亚石”,可强化宝箱提升奖励品质。
特定道具仅能从奈亚石强化宝箱中掉落。
取消精良奖励机制,玩家消耗奈亚石后将获得个性化奖励。
重制了塔赫杜因任务奖励体系。
基础奖励:凶恶武器、厄运毁灭铠甲碎片、爆破武器等。
奈亚石强化奖励:神明追寻之球、凶恶低语之箭、凶恶武器锻造材料、附魔卷轴等。
敌方掉落金钱及自身携带金钱量已根据难度调整进行优化。
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