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[情报] 翻译:《洛奇:永恒》项目状态与开发方向

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发表于 2024.3.11 06:41 | 显示全部楼层 |阅读模式
原文链接:https://mabinogi.nexon.net/micro-site/eternity/news/13143


2024年2月27日就发出的情报,不知道为什么完全没看到TC对该内容在官方通知,所以干脆顺路翻译一下

老样子,GPT-4机翻+译者润色,二楼贴原文,以下为正文部分:






《洛奇:永恒》:迈向永恒的第一步
致米莱西安们,

我是制作人闵庆勋。

我非常高兴地宣布,我们终于建立了一个专门的平台,与你们所有人分享有关《洛奇:永恒》的新闻和见解。通过一种新的方式与你们交流,而不是我们通常的开发笔记或公告,感觉真的很不同。老实说,我对此感到有些紧张。
(附:平台传送门:https://mabinogi.nexon.net/micro-site/eternity

在这个空间里,我们计划向你们通报我们在项目上遇到的问题、我们所担忧的事情以及开发过程的更新情况。我们希望你们能感觉到,在我们漫长的开发周期中,我们是在充分公开的环境下努力工作。

根据进展的情况,我们可能无法像我们希望的那样频繁地分享新闻,但我们将尽最大努力保持一致性,提供我们的观点——使其成为一个能向你们展示更多你们期待的内容的地方。

由于这是我在这里与所有米列提安分享的第一篇帖子,我想快速概述《洛奇:永恒》的当前状态和我们正在采取的方向。





“经典但有品位” -Classic but Classy

说出来可能有点俗气,但这就是我们试图通过《洛奇:永恒》的工作来实现的想法的总结。
实际上,这是我们在项目开始时内部提出的一个口号,以便整个团队在开发的许多阶段中都能将其保持在思想前沿。

我们相信,“幻想生活”的承诺是米莱西安们期待并享受游戏的核心所在,而既然这幻想生活涵盖了你在爱琳世界中可以做的一切,以一种能够继续传承这一点的方式重建,对于《洛奇:永恒》来说是至关重要的。

我们的终极目标是保持洛奇从一开始就独有的视角,并为了做到这一点,项目必须成功捕捉到洛奇的经典身份。
然而,在做到这一点的同时,我们也希望小心翼翼地打磨体验,使洛奇能够最好地展示出它与其他游戏不同的独特优势。







项目当前状态


此时,你可能想知道我们实际上取得了多少进展
目前,《洛奇:永恒》项目处于“原型制作”(prototyping)阶段。话虽如此,对于这样的项目,原型制作与在新游戏上的工作完全不同。
对我们来说,这包括重新设计一个正在活跃服务中、拥有自己完整开发周期的游戏,目的是最终接替它。

这意味着目前正在进行大量的工作——太多了,以至于无法给出实际进展的有意义估计
我能告诉你的是,我们现在正在进行以下任务,或很快将会进行:

我们计划重新设计我们的服务器结构和逻辑以提高稳定性。(底层推翻重做)

我们需要不仅在新引擎中重新创建所有Mabinogi的现有内容,还要确保一切都如你所期望的那样工作。(现有内容全部进永恒)

在这样做的同时,我们将会修订游戏的数据和脚本,在转换到新系统的过程中对其进行改进。(优化底层逻辑)

每张地图和实例以及构建它们的无数组件都必须在迁移到新环境的过程中提高质量或忠实地重现。(现有地图完全复刻进永恒)

在资产迁移过程中,我们可能会发现一些原始的艺术作品或设计元素随时间丢失了……考虑到游戏运营了许多年,这是可以理解的。在我们重新绘制和重新创建任何此类材料的同时,我们需要为需要注意和打磨以达到现代标准的内容编写新的设计文档。(旧素材因项目管理混乱,很多丢失了,需要重新做,并规范化素材文档)

除了这些具体事项之外,随着我们将整个洛奇带入这个新环境,还有许多其他领域需要工作。(总而言之,开发难度很大)

为了在合理的时间框架内以良好的质量完成所有这些,我认为我们还需要对目前很少使用的某些内容和现有系统做出一些艰难的决定。随着开发过程的继续进展,我们会在这里与你们联系,解释每一步,分享我们的想法和担忧。(删除一些冷门内容)

我们Mabinogi团队心中有一个清晰的方向,一直很关注我们的担忧,但是以一种兴奋的心情面对我们面前的工作。随着我们继续前进,我们将使用这个站点分享我们的故事,并与所有米列提安保持联系,直到《洛奇:永恒》更新上线。(以后的更新细节可能不会占用官方网站资源,而是单独写在该更新网站内)



当我们思考如何最好地展示我们的进展时,我们决定让每位贡献者分享他们处理过的问题和他们所担心的诚实故事,将是与玩家沟通的最开放方式。

当然,并不是我们所有人都擅长写作——包括我自己——所以我们要讲的故事可能不总是能够生动地传达。我也不能保证你们会觉得它们都有趣。然而,我们相信,我们想要让爱琳的世界“永恒”的真诚愿望,与你们每个人的感受没有什么不同。这一共同的愿望是我们希望与我们的玩家一起踏上这段旅程的原因。

我希望你们会继续像一直以来那样给予我们你们的爱和支持。《洛奇:永恒》是我们将一起创造的幻想生活。

谢谢你们!

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 楼主| 发表于 2024.3.11 06:42 | 显示全部楼层
原文:

Greetings Milletians,

This is Director Min Kyunghun.

I'm very pleased to announce that we've finally set up a dedicated place to share news and insights about the Eternity project with all of you. It feels different to talk with you in a new way, rather than our usual dev notes or announcements. Honestly, I'm a bit nervous about it.

In this space, we plan to keep you posted about issues we've faced on the project, concerns we've had, and updates on how the development process is going. Our hope is that you'll feel like we're working on things in full view throughout our extended development cycle.

We may not be able to share news as frequently as we might like, depending on the state of progress, but we'll do our best to be consistent about offering up our perspectives—to make it a place where we can show you more about what you have to look forward to.

Since this is the first post I'm sharing with all our Milletians here, I'd like to give you a quick rundown on the current state of the Eternity project and the direction we're taking.

"Classic but Classy"
Honestly, it feels a bit cheesy to say it aloud, but this is the idea that summarizes what we're trying to achieve with our work on the Eternity project. It's actually a slogan we came up with internally at the outset of the project so that the entire team could keep it in the forefront of their minds throughout the many phases of development.

We believe that the promise of a "fantasy life" lies at the core of what Milletians expect from the game and enjoy about it, and since that fantasy life encompasses everything you can do in the world of Erinn, rebuilding in a way that carries that forward is central to Mabinogi Eternity.

Our ultimate goal is to preserve the unique outlook Mabinogi has always taken from the beginning, and in order to do that, the project must succeed in capturing Mabinogi's classic identity. In doing so, however, we also want to take care to really polish the experience so that Mabinogi can best show off the unique strengths that set it apart from other games.

The Current State of the Project
At this point, you're probably wondering how much progress we've actually made. Currently, the Eternity project is in the "prototyping" stage. That said, prototyping for something like this is pretty different from what it would be like on a new game. For us, it involves redesigning a game that's in active service with its own full development cycle, with the intent of eventually succeeding it.

That means there's a lot of work being done right now--too much to give a meaningful estimate of the actual progress we've made. What I CAN tell you is that we're either working on the following tasks now, or will be soon:

We’re planning to redesign our server structure and logic to improve stability.
We need to not only recreate all of Mabinogi's existing content in the new engine, but also ensure it all works as you've come to expect.
As we do that, we'll be revising the game’s data and scripts, improving them as we convert them over to the new system.
Every map and instance and the countless components that go into building them must be improved in quality or faithfully recreated in the course of migrating them to the new environment.
In the asset migration process, we may discover that some original pieces of artwork or design elements we need have been lost to time...which is understandable, given the many years the game has been in operation. While we work on redrawing and recreating any such material, we'll need to write up new design documents for content that needs attention and polish to bring it up to modern standards.
Beyond these specific things, there are many other areas that will need work as we bring the whole of Mabinogi into this new environment.
In order to see all of this done within a reasonable timeframe and at a good level of quality, I think we'll also need to make some hard decisions about certain pieces of content and existing systems that presently see little use. As the development process continues to progress, we'll be here to touch base with you, explaining each step and sharing our thoughts and concerns.

With a clear direction in mind, we on the Mabinogi team have been ever mindful of the concerns we have, but have approached the work before us with a sense of excitement. As we continue our forward march, we'll use this site to share our stories and stay connected with all of our Milletians until the Eternity update goes live.

When we thought about how we might best show our progress, we decided that each contributor sharing their honest stories about the issues they've wrestled with and concerns they've had would be the most open way to communicate with players.

Of course, not all of us are talented at writing—myself included—so the stories we have to tell might not always be delivered with verve. I can't assure you that you'll find them all interesting, either. However, we believe that our honest wishes to make the world of Erinn 'eternal' is no different from the feelings each of you have. That shared desire is why we wanted to undertake this journey together with our players.

I hope you'll continue sending us your love and support, as you always have. Mabinogi Eternity is a Fantasy Life that we'll create together.

Thank you,
发表于 2024.3.11 10:14 | 显示全部楼层
有的,只是美服页面上线比较晚

https://luoqi.tiancity.com/homepage/article/2023/12/28/63951.html
发表于 2024.3.11 14:22 | 显示全部楼层
都上线了好几个月了,外服能发现,但是国服发现不到,没法吐糟了都
发表于 2024.3.11 17:25 | 显示全部楼层
这个是大饼!而且是大饼中的大饼,如果花大精力去重置的话还不如把洛奇2给捡起来!
发表于 2024.3.11 19:05 | 显示全部楼层
tang69 发表于 2024.3.11 14:22
都上线了好几个月了,外服能发现,但是国服发现不到,没法吐糟了都

洛奇官网一大张滑动图片下面写着永恒,点进去全是新引擎的信息
这一次真不怪TC
发表于 2024.3.11 21:52 | 显示全部楼层
“Let the Mabinogi great again!”

点评

真MAGA还逮是整黄旗米莱西安  发表于 2024.3.16 21:18
发表于 2024.3.12 10:02 | 显示全部楼层
zengyawei 发表于 2024.3.11 17:25
这个是大饼!而且是大饼中的大饼,如果花大精力去重置的话还不如把洛奇2给捡起来! ...

人家有经验
冒险岛2就GG了  老玩家不愿意挪窝
基本盘核心用户一丢   这游戏怎么和千千万万擦边新游去拼刺刀? 挤牛奶吗?
发表于 2024.3.12 10:06 | 显示全部楼层
Walrin 发表于 2024.3.12 10:02
人家有经验
冒险岛2就GG了  老玩家不愿意挪窝
基本盘核心用户一丢   这游戏怎么和千千万万擦边新游去拼 ...

岛2最大的问题是不好玩+优化捉急,岛1等级上限高我刷个野怪能刷一天背后故事也有意思,岛2等级上限固定了故事无聊不让快进差点A在内测,每天就打本,打本,带人打本,没玩头……
发表于 2024.3.12 10:10 | 显示全部楼层
qasw2330 发表于 2024.3.12 10:06
岛2最大的问题是不好玩+优化捉急,岛1等级上限高我刷个野怪能刷一天背后故事也有意思,岛2等级上限固定了 ...

所以想想 这帮子在游戏世代更替都没有离开的忠实用户
只要伺候好了这帮子人 流水就能维持 游戏活下去不是问题
然后才是拉新人

现在这个时代  几个游戏能抗过3年的
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